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MediaWiki:Gadget-WebGL2.js

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Revision as of 15:45, 1 February 2026 by Dane (talk | contribs) (Fix percentage sizing by setting min-width/height on mount container (via update-page on MediaWiki MCP Server))

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$(function() {
	'use strict';

	var DEFAULT_WIDTH = 800;
	var DEFAULT_HEIGHT = 600;

	/**
	 * Fetch a scene script from the WebGL: namespace
	 */
	function fetchScene(sceneName) {
		return $.ajax({
			url: mw.util.wikiScript('api'),
			data: {
				action: 'query',
				titles: 'WebGL:' + sceneName,
				prop: 'revisions',
				rvprop: 'content',
				rvslots: 'main',
				format: 'json'
			}
		}).then(function(response) {
			var pages = response.query.pages;
			var pageId = Object.keys(pages)[0];
			if (pageId === '-1') {
				throw new Error('Scene not found: WebGL:' + sceneName);
			}
			return pages[pageId].revisions[0].slots.main['*'];
		});
	}

	/**
	 * Create a scene context object with lifecycle methods
	 */
	function createSceneContext(canvas, gl) {
		return {
			canvas: canvas,
			gl: gl,
			init: null,
			render: null,
			resize: null,
			cleanup: null,
			_running: false,
			_animationId: null,
			_resizeObserver: null
		};
	}

	/**
	 * Execute a scene script in instance mode
	 */
	function executeScene(scriptText, context) {
		try {
			var factory = new Function('scene', scriptText);
			factory(context);
		} catch (e) {
			console.error('WebGL scene execution error:', e);
			throw e;
		}
	}

	/**
	 * Start the render loop for a scene
	 */
	function startRenderLoop(context, gl) {
		if (!context.render) return;

		context._running = true;
		var startTime = performance.now();

		function loop(timestamp) {
			if (!context._running) return;
			var elapsed = (timestamp - startTime) / 1000;
			context.render(gl, elapsed);
			context._animationId = requestAnimationFrame(loop);
		}

		context._animationId = requestAnimationFrame(loop);
	}

	/**
	 * Parse dimension value - returns { value, isPercent, pixels }
	 */
	function parseDimension(val, defaultPx) {
		if (val === undefined || val === null || val === '') {
			return { value: defaultPx, isPercent: false, pixels: defaultPx };
		}
		var str = String(val);
		var isPercent = str.indexOf('%') !== -1;
		var pixels = parseInt(str, 10) || defaultPx;
		return { value: str, isPercent: isPercent, pixels: pixels };
	}

	/**
	 * Sync canvas buffer size with display size
	 */
	function syncCanvasSize(canvas, gl, context, minWidth, minHeight) {
		var displayWidth = Math.max(canvas.clientWidth, minWidth);
		var displayHeight = Math.max(canvas.clientHeight, minHeight);

		if (canvas.width !== displayWidth || canvas.height !== displayHeight) {
			canvas.width = displayWidth;
			canvas.height = displayHeight;
			gl.viewport(0, 0, displayWidth, displayHeight);

			if (context.resize) {
				context.resize(gl, displayWidth, displayHeight);
			}
		}
	}

	/**
	 * Initialize a WebGL mount point
	 */
	function initMount(mount) {
		var $mount = $(mount);
		var sceneName = $mount.data('scene');

		if (!sceneName) {
			console.warn('WebGL mount missing data-scene attribute');
			return;
		}

		var width = parseDimension($mount.data('width'), DEFAULT_WIDTH);
		var height = parseDimension($mount.data('height'), DEFAULT_HEIGHT);
		var usePercentage = width.isPercent || height.isPercent;

		// Ensure mount container has dimensions for percentage sizing
		if (usePercentage) {
			$mount.css({
				'display': 'block',
				'min-width': width.isPercent ? (width.pixels || DEFAULT_WIDTH) + 'px' : width.value + 'px',
				'min-height': height.isPercent ? (height.pixels || DEFAULT_HEIGHT) + 'px' : height.value + 'px'
			});
		}

		var canvas = document.createElement('canvas');
		canvas.className = 'webgl-canvas';

		if (usePercentage) {
			canvas.style.width = width.isPercent ? width.value : width.value + 'px';
			canvas.style.height = height.isPercent ? height.value : height.value + 'px';
			canvas.style.display = 'block';
		} else {
			canvas.width = width.pixels;
			canvas.height = height.pixels;
		}

		$mount.append(canvas);

		// For percentage sizing, set initial buffer size after append
		var minWidth = width.isPercent ? 1 : width.pixels;
		var minHeight = height.isPercent ? 1 : height.pixels;

		if (usePercentage) {
			canvas.width = Math.max(canvas.clientWidth, minWidth);
			canvas.height = Math.max(canvas.clientHeight, minHeight);
		}

		var gl = canvas.getContext('webgl2');
		if (!gl) {
			$mount.append('<p class="webgl-error">WebGL2 not supported</p>');
			return;
		}

		var context = createSceneContext(canvas, gl);

		fetchScene(sceneName)
			.then(function(scriptText) {
				executeScene(scriptText, context);

				if (context.init) {
					context.init(gl, canvas);
				}

				startRenderLoop(context, gl);

				// Handle resize
				if (usePercentage) {
					context._resizeObserver = new ResizeObserver(function() {
						syncCanvasSize(canvas, gl, context, minWidth, minHeight);
					});
					context._resizeObserver.observe(canvas);
				} else if (context.resize) {
					$(window).on('resize.webgl-' + sceneName, function() {
						context.resize(gl, canvas.width, canvas.height);
					});
				}
			})
			.catch(function(err) {
				console.error('Failed to load scene:', sceneName, err);
				$mount.append('<p class="webgl-error">Failed to load scene: ' + sceneName + '</p>');
			});

		// Cleanup when element is removed
		$mount.on('remove', function() {
			context._running = false;
			if (context._animationId) {
				cancelAnimationFrame(context._animationId);
			}
			if (context._resizeObserver) {
				context._resizeObserver.disconnect();
			}
			if (context.cleanup) {
				context.cleanup(gl);
			}
			$(window).off('resize.webgl-' + sceneName);
		});
	}

	// Initialize all mount points
	$('.webgl-mount').each(function() {
		initMount(this);
	});
});