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Module:Infobox: Difference between revisions

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Dane (talk | contribs)
Remove inline-block when float=none (via update-page on MediaWiki MCP Server)
Dane (talk | contribs)
Add NPC infobox function (via update-page on MediaWiki MCP Server)
Line 209: Line 209:
     local tables = 'Monsters'
     local tables = 'Monsters'
     local fields = 'name,sprite,type,hp,xp,armor,defense,attack_speed,move_speed,respawn'
     local fields = 'name,sprite,type,hp,xp,armor,defense,attack_speed,move_speed,respawn'
    local args = {
        where = 'name="' .. name .. '"',
        limit = 1
    }
   
    local result = mw.ext.cargo.query(tables, fields, args)
   
    if result and result[1] then
        return result[1]
    end
    return nil
end
-- Query NPC data from Cargo
local function getNPCData(name)
    local tables = 'NPCs'
    local fields = 'name,sprite,location,type,trainer'
     local args = {
     local args = {
         where = 'name="' .. name .. '"',
         where = 'name="' .. name .. '"',
Line 434: Line 451:
      
      
     -- Category is handled by MonsterEntry template
     -- Category is handled by MonsterEntry template
    return tostring(root)
end
-- NPC infobox (queries from Cargo)
function p.npc(frame)
    local args = frame:getParent().args
    local npcName = args.name or args[1] or mw.title.getCurrentTitle().text
   
    -- Query Cargo for NPC data
    local data = getNPCData(npcName)
   
    if not data then
        return '<span class="error">NPC not found: ' .. (npcName or 'nil') .. '</span>'
    end
   
    local root = mw.html.create('table')
    root:addClass('wikitable')
        :addClass('infobox')
        :addClass('npc-infobox')
        :css('float', 'right')
        :css('clear', 'right')
        :css('margin', '0 0 1em 1em')
        :css('width', '250px')
   
    -- Header
    root:tag('tr')
        :tag('th')
            :attr('colspan', 2)
            :css('text-align', 'center')
            :wikitext(data.name or 'Unknown')
   
    -- Image
    local sprite = data.sprite or data.name
    local spriteContent = frame:expandTemplate{
        title = 'Sprite',
        args = { sprite, '128' }
    }
    root:tag('tr')
        :tag('td')
            :attr('colspan', 2)
            :css('text-align', 'center')
            :wikitext(spriteContent)
   
    -- Helper to add a row
    local function addRow(label, value)
        if not value or value == '' then return end
        local row = root:tag('tr')
        row:tag('th')
            :css('text-align', 'right')
            :wikitext(label)
        row:tag('td')
            :css('text-align', 'left')
            :wikitext(value)
    end
   
    -- Type
    addRow('Type', data.type)
   
    -- Trainer
    if data.trainer and data.trainer ~= '' then
        addRow('Trainer', data.trainer .. ' Trainer')
    end
   
    -- Location
    addRow('Location', data.location)
   
    -- Category is handled by NPCEntry template
     return tostring(root)
     return tostring(root)
end
end


return p
return p

Revision as of 18:40, 30 January 2026

Documentation for this module may be created at Module:Infobox/doc

local p = {}

-- Rarity color mapping
local rarityColors = {
    common = "silver",
    uncommon = "mint",
    rare = "sky",
    epic = "pink",
    legendary = "gold"
}

-- Rarity display names
local rarityNames = {
    common = "Common item.",
    uncommon = "Uncommon item.",
    rare = "Rare item.",
    epic = "Epic item.",
    legendary = "Legendary item."
}

-- Type to plural category mapping
local typePlurals = {
    ["Arrows"] = "Arrows",
    ["Axe"] = "Axes",
    ["Book"] = "Books",
    ["Book Products"] = "Book Products",
    ["Bow"] = "Bows",
    ["Cloth Products"] = "Cloth Products",
    ["Conjured Arrows"] = "Conjured Arrows",
    ["Container"] = "Containers",
    ["Cooked Food"] = "Cooked Food",
    ["Cooking Items"] = "Cooking Items",
    ["Currency"] = "Currency",
    ["Dagger"] = "Daggers",
    ["Desert Products"] = "Desert Products",
    ["Drinks"] = "Drinks",
    ["Edible Food"] = "Edible Food",
    ["Flowers"] = "Flowers",
    ["Forge Products"] = "Forge Products",
    ["Gloves"] = "Gloves",
    ["Grave Products"] = "Grave Products",
    ["Heavy Boots"] = "Heavy Boots",
    ["Heavy Chest"] = "Heavy Chest Armor",
    ["Heavy Helmet"] = "Heavy Helmets",
    ["Heavy Legs"] = "Heavy Legs",
    ["Holy Products"] = "Holy Products",
    ["Knife"] = "Knives",
    ["Large Axe"] = "Large Axes",
    ["Large Shield"] = "Large Shields",
    ["Large Sword"] = "Large Swords",
    ["Light Armor"] = "Light Armor",
    ["Light Boots"] = "Light Boots",
    ["Light Chest"] = "Light Chest Armor",
    ["Light Helmet"] = "Light Helmets",
    ["Light Legs"] = "Light Legs",
    ["Light Mask"] = "Light Masks",
    ["Light Neck"] = "Light Neck Armor",
    ["Light Sources"] = "Light Sources",
    ["Monster Products"] = "Monster Products",
    ["Necklace"] = "Necklaces",
    ["North Products"] = "North Products",
    ["Orb"] = "Orbs",
    ["Plains Products"] = "Plains Products",
    ["Potions"] = "Potions",
    ["Raw Food"] = "Raw Food",
    ["Regular Sword"] = "Regular Swords",
    ["Ring"] = "Rings",
    ["Small Shield"] = "Small Shields",
    ["Special Food"] = "Special Food",
    ["Staff"] = "Staves",
    ["Swamp Products"] = "Swamp Products",
    ["Sword"] = "Swords",
    ["Tools"] = "Tools",
}

-- Pluralize a type name for category
local function pluralize(singular)
    return typePlurals[singular] or (singular .. "s")
end

-- Stat definitions for monsters
local monsterStats = {
    hp = { text = 'HP', icon = 'Health.png' },
    mp = { text = 'MP', icon = 'Mana.png' },
    armor = { text = 'Armor', icon = 'Armor.png' },
    defense = { text = 'Defense', icon = 'Defense.png' },
    move_speed = { text = 'Move Speed', icon = 'Move_Speed.png' },
    attack_speed = { text = 'Attack Speed', icon = 'Attack_Speed.png' },
    xp = { text = 'Experience', icon = 'Experience.png' },
    respawn = { text = 'Respawn Time', icon = 'Respawn_Time.png' },
}

local function makeIcon(frame, icon, tooltip)
    local img = frame:preprocess('{{#spritescale:' .. icon .. '|stat}}')
    return '<span title="' .. mw.text.encode(tooltip) .. '">' .. img .. '</span>'
end

-- Format a stat line with positive/negative coloring
local function formatStat(label, value)
    if not value or value == "" then
        return nil
    end
    
    local numValue = tonumber(value)
    if numValue then
        local colorClass, prefix
        if numValue >= 0 then
            colorClass = "color-conifer"
            prefix = "+"
        else
            colorClass = "color-coral"
            prefix = ""
        end
        return string.format('<p>%s: <span class="%s">%s%s</span></p>', label, colorClass, prefix, value)
    else
        return string.format('<p>%s: %s</p>', label, value)
    end
end

-- Format a plain text line
local function formatLine(text, colorClass)
    if not text or text == "" then
        return nil
    end
    if colorClass then
        return string.format('<p class="%s">%s</p>', colorClass, text)
    else
        return string.format('<p>%s</p>', text)
    end
end

-- Format description with bracketed text on separate lines and colored
local function formatDescription(desc)
    if not desc or desc == "" then
        return {}
    end
    
    local lines = {}
    local remaining = desc
    
    -- Pattern to find [bracketed text]
    while remaining and remaining ~= "" do
        local beforeBracket, bracketContent, afterBracket = remaining:match("^(.-)%[([^%]]+)%](.*)$")
        
        if bracketContent then
            -- Add any text before the bracket as jade-colored description
            if beforeBracket and beforeBracket:match("%S") then
                local trimmed = beforeBracket:match("^%s*(.-)%s*$")
                if trimmed ~= "" then
                    table.insert(lines, string.format('<p class="color-jade">%s</p>', trimmed))
                end
            end
            
            -- Add the bracketed text as columbia-colored (item-important)
            table.insert(lines, string.format('<p class="color-columbia">[%s]</p>', bracketContent))
            
            remaining = afterBracket
        else
            -- No more brackets, add remaining text as jade-colored
            local trimmed = remaining:match("^%s*(.-)%s*$")
            if trimmed ~= "" then
                table.insert(lines, string.format('<p class="color-jade">%s</p>', trimmed))
            end
            remaining = nil
        end
    end
    
    return lines
end

-- Split a comma-separated string into a table
local function splitTypes(typeStr)
    if not typeStr or typeStr == "" then
        return {}
    end
    local types = {}
    for t in typeStr:gmatch("[^,]+") do
        local trimmed = t:match("^%s*(.-)%s*$")
        if trimmed and trimmed ~= "" then
            table.insert(types, trimmed)
        end
    end
    return types
end

-- Query item data from Cargo
local function getItemData(name, rarity)
    local tables = 'Items'
    local fields = 'name,sprite,slot,type,weight,rng,damage,health,mana,ability,magic,armor,defense,move_speed,attack_speed,size,container,health_regen,mana_regen,description,rarity'
    local args = {
        where = 'name="' .. name .. '"',
        limit = 1
    }
    
    if rarity and rarity ~= '' then
        args.where = args.where .. ' AND rarity="' .. rarity .. '"'
    end
    
    local result = mw.ext.cargo.query(tables, fields, args)
    
    if result and result[1] then
        return result[1]
    end
    return nil
end

-- Query monster data from Cargo
local function getMonsterData(name)
    local tables = 'Monsters'
    local fields = 'name,sprite,type,hp,xp,armor,defense,attack_speed,move_speed,respawn'
    local args = {
        where = 'name="' .. name .. '"',
        limit = 1
    }
    
    local result = mw.ext.cargo.query(tables, fields, args)
    
    if result and result[1] then
        return result[1]
    end
    return nil
end

-- Query NPC data from Cargo
local function getNPCData(name)
    local tables = 'NPCs'
    local fields = 'name,sprite,location,type,trainer'
    local args = {
        where = 'name="' .. name .. '"',
        limit = 1
    }
    
    local result = mw.ext.cargo.query(tables, fields, args)
    
    if result and result[1] then
        return result[1]
    end
    return nil
end

function p.item(frame)
    local args = frame:getParent().args
    local itemName = args.name or args[1] or mw.title.getCurrentTitle().text
    local rarity = args.rarity
    local float = args.float or "right"
    local spriteSize = args.spriteSize or "64"
    local previewMode = args.preview == "true" or args.preview == "1"
    
    local data
    
    -- If preview mode or direct data provided, use args instead of Cargo
    if previewMode or args.damage or args.armor or args.type then
        data = {
            name = itemName,
            sprite = args.sprite or itemName,
            slot = args.slot,
            type = args.type,
            weight = args.weight,
            rng = args.rng,
            damage = args.damage,
            health = args.health,
            mana = args.mana,
            ability = args.ability,
            magic = args.magic,
            armor = args.armor,
            defense = args.defense,
            move_speed = args.move_speed,
            attack_speed = args.attack_speed,
            size = args.size,
            container = args.container,
            health_regen = args.health_regen,
            mana_regen = args.mana_regen,
            description = args.description,
            rarity = rarity or args.rarity or "common"
        }
    else
        -- Query Cargo for item data
        data = getItemData(itemName, rarity)
        
        if not data then
            return '<span class="error">Item not found: ' .. (itemName or 'nil') .. '</span>'
        end
    end
    
    local itemRarity = string.lower(data.rarity or "common")
    local rarityColor = rarityColors[itemRarity] or "silver"
    local rarityText = rarityNames[itemRarity] or ""
    
    local html = {}
    
    -- Container with tooltip-panel styling
    if float == "none" then
        table.insert(html, '<div class="tooltip-panel font-apogea-long infobox">')
    else
        table.insert(html, string.format('<div class="tooltip-panel font-apogea-long infobox" style="float:%s; margin-%s:15px; margin-bottom:10px;">', 
            float, 
            float == "right" and "left" or "right"))
    end
    
    -- Sprite
    local sprite = data.sprite or data.name
    table.insert(html, string.format('{{Sprite|%s|%s|class=pageimage}}', sprite, spriteSize))
    
    -- Item name with rarity color
    table.insert(html, string.format('<p class="font-bitcell color-%s">%s</p>', rarityColor, data.name))
    
    -- Description (with bracketed text handling)
    local descLines = formatDescription(data.description)
    for _, line in ipairs(descLines) do
        table.insert(html, line)
    end
    
    -- Stats
    if data.rng and data.rng ~= "" then
        table.insert(html, formatStat("Range", data.rng))
    end
    if data.damage and data.damage ~= "" then
        table.insert(html, formatStat("Damage", data.damage))
    end
    if data.attack_speed and data.attack_speed ~= "" then
        table.insert(html, formatStat("Attackspeed", data.attack_speed))
    end
    if data.armor and data.armor ~= "" then
        table.insert(html, formatStat("Armor", data.armor))
    end
    if data.defense and data.defense ~= "" then
        table.insert(html, formatStat("Defense", data.defense))
    end
    if data.move_speed and data.move_speed ~= "" then
        table.insert(html, formatStat("Movespeed", data.move_speed))
    end
    if data.health and data.health ~= "" then
        table.insert(html, formatStat("HP", data.health))
    end
    if data.mana and data.mana ~= "" then
        table.insert(html, formatStat("MP", data.mana))
    end
    if data.ability and data.ability ~= "" then
        table.insert(html, formatStat("Ability", data.ability))
    end
    if data.magic and data.magic ~= "" then
        table.insert(html, formatStat("Magic", data.magic))
    end
    if data.health_regen and data.health_regen ~= "" then
        table.insert(html, formatStat("HP Regen", data.health_regen))
    end
    if data.mana_regen and data.mana_regen ~= "" then
        table.insert(html, formatStat("MP Regen", data.mana_regen))
    end
    if data.container and data.container ~= "" then
        table.insert(html, formatStat("Slots", data.container))
    end
    
    -- Size
    if data.size and data.size ~= "" then
        table.insert(html, string.format('<p>Size: %s/10</p>', data.size))
    end
    
    -- Weight
    if data.weight and data.weight ~= "" then
        table.insert(html, string.format('<p>It weighs %s oz.</p>', data.weight))
    end
    
    -- Rarity text (skip for common)
    if itemRarity ~= "common" and rarityText ~= "" then
        table.insert(html, formatLine(rarityText, "color-" .. rarityColor))
    end
    
    -- Type display (show all types)
    local types = splitTypes(data.type)
    if #types > 0 then
        table.insert(html, formatLine("[" .. table.concat(types, ", ") .. "]", "color-silver"))
    end
    
    table.insert(html, '</div>')
    
    -- Categories (skip in preview mode)
    local categories = ''
    if not previewMode then
        for _, t in ipairs(types) do
            categories = categories .. '[[Category:' .. pluralize(t) .. ']]'
        end
    end
    
    return frame:preprocess(table.concat(html, '\n')) .. categories
end

-- Monster infobox (queries from Cargo)
function p.monster(frame)
    local args = frame:getParent().args
    local monsterName = args.name or args[1] or mw.title.getCurrentTitle().text
    
    -- Query Cargo for monster data
    local data = getMonsterData(monsterName)
    
    if not data then
        return '<span class="error">Monster not found: ' .. (monsterName or 'nil') .. '</span>'
    end
    
    local root = mw.html.create('table')
    root:addClass('wikitable')
        :addClass('infobox')
        :addClass('monster-infobox')
        :css('float', 'right')
        :css('clear', 'right')
        :css('margin', '0 0 1em 1em')
        :css('width', '250px')
    
    -- Header
    root:tag('tr')
        :tag('th')
            :attr('colspan', 2)
            :css('text-align', 'center')
            :wikitext(data.name or 'Unknown')
    
    -- Image
    local sprite = data.sprite or data.name
    local previewContent = frame:expandTemplate{
        title = 'MonsterPreview',
        args = { sprite, '128', mode = args.mode or 'auto', file = args.file or '' }
    }
    root:tag('tr')
        :tag('td')
            :attr('colspan', 2)
            :css('text-align', 'center')
            :wikitext(previewContent)
    
    -- Stats
    local function addStat(key, value)
        if not value or value == '' then return end
        local stat = monsterStats[key]
        if not stat then return end
        
        local row = root:tag('tr')
        row:tag('th')
            :css('text-align', 'right')
            :css('width', '32px')
            :wikitext(makeIcon(frame, stat.icon, stat.text))
        row:tag('td')
            :css('text-align', 'left')
            :wikitext(value)
    end
    
    addStat('hp', data.hp)
    addStat('xp', data.xp)
    addStat('armor', data.armor)
    addStat('defense', data.defense)
    addStat('attack_speed', data.attack_speed)
    addStat('move_speed', data.move_speed)
    addStat('respawn', data.respawn)
    
    -- Category is handled by MonsterEntry template
    return tostring(root)
end

-- NPC infobox (queries from Cargo)
function p.npc(frame)
    local args = frame:getParent().args
    local npcName = args.name or args[1] or mw.title.getCurrentTitle().text
    
    -- Query Cargo for NPC data
    local data = getNPCData(npcName)
    
    if not data then
        return '<span class="error">NPC not found: ' .. (npcName or 'nil') .. '</span>'
    end
    
    local root = mw.html.create('table')
    root:addClass('wikitable')
        :addClass('infobox')
        :addClass('npc-infobox')
        :css('float', 'right')
        :css('clear', 'right')
        :css('margin', '0 0 1em 1em')
        :css('width', '250px')
    
    -- Header
    root:tag('tr')
        :tag('th')
            :attr('colspan', 2)
            :css('text-align', 'center')
            :wikitext(data.name or 'Unknown')
    
    -- Image
    local sprite = data.sprite or data.name
    local spriteContent = frame:expandTemplate{
        title = 'Sprite',
        args = { sprite, '128' }
    }
    root:tag('tr')
        :tag('td')
            :attr('colspan', 2)
            :css('text-align', 'center')
            :wikitext(spriteContent)
    
    -- Helper to add a row
    local function addRow(label, value)
        if not value or value == '' then return end
        local row = root:tag('tr')
        row:tag('th')
            :css('text-align', 'right')
            :wikitext(label)
        row:tag('td')
            :css('text-align', 'left')
            :wikitext(value)
    end
    
    -- Type
    addRow('Type', data.type)
    
    -- Trainer
    if data.trainer and data.trainer ~= '' then
        addRow('Trainer', data.trainer .. ' Trainer')
    end
    
    -- Location
    addRow('Location', data.location)
    
    -- Category is handled by NPCEntry template
    return tostring(root)
end

return p