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Module:Recipe: Difference between revisions

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Line 100: Line 100:
     local spriteSize = args.spriteSize or "24"
     local spriteSize = args.spriteSize or "24"
      
      
     local html = {}
    -- First pass: parse all recipes and check if any have stations
     local recipes = {}
    local hasAnyStation = false
      
      
    table.insert(html, '<div class="recipe-list">')
    table.insert(html, string.format('<div class="recipe-list-title">%s</div>', title))
    table.insert(html, '<table class="recipe-table">')
    table.insert(html, '<tr class="recipe-table-header"><th>Ingredients</th><th></th><th>Result</th><th>Station</th></tr>')
   
    -- Parse recipes (format: input1+input2=output@station)
     local i = 1
     local i = 1
     while args["recipe" .. i] or args["r" .. i] do
     while args["recipe" .. i] or args["r" .. i] do
         local recipeStr = args["recipe" .. i] or args["r" .. i]
         local recipeStr = args["recipe" .. i] or args["r" .. i]
          
          
        -- Parse: "Item1+Item2=Output" or "Item1+Item2=Output@Station"
         local inputPart, outputPart = recipeStr:match("^(.+)=(.+)$")
         local inputPart, outputPart = recipeStr:match("^(.+)=(.+)$")
         if inputPart and outputPart then
         if inputPart and outputPart then
Line 118: Line 113:
             local output = outputPart
             local output = outputPart
              
              
            -- Check for station
             if outputPart:find("@") then
             if outputPart:find("@") then
                 output, station = outputPart:match("^(.+)@(.+)$")
                 output, station = outputPart:match("^(.+)@(.+)$")
                if station and station ~= "" then
                    hasAnyStation = true
                    station = station:match("^%s*(.-)%s*$")
                end
             end
             end
              
              
            -- Trim whitespace from output
             output = output:match("^%s*(.-)%s*$")
             output = output:match("^%s*(.-)%s*$")
              
              
            -- Parse inputs
             local inputItems = {}
             local inputItems = {}
             for item in inputPart:gmatch("[^+]+") do
             for item in inputPart:gmatch("[^+]+") do
                 item = item:match("^%s*(.-)%s*$") -- trim
                 item = item:match("^%s*(.-)%s*$")
                 if item ~= "" then
                 if item ~= "" then
                    -- Check for quantity (e.g., "2xWood")
                     local qty, name = item:match("^(%d+)x(.+)$")
                     local qty, name = item:match("^(%d+)x(.+)$")
                     if qty then
                     if qty then
Line 141: Line 136:
             end
             end
              
              
            -- Parse output quantity
             local outQty, outName = output:match("^(%d+)x(.+)$")
             local outQty, outName = output:match("^(%d+)x(.+)$")
             if not outQty then
             if not outQty then
Line 150: Line 144:
             end
             end
              
              
             -- Build table row
             table.insert(recipes, {
            table.insert(html, '<tr class="recipe-row">')
                inputs = inputItems,
           
                output = outName,
            -- Ingredients cell
                outputQty = outQty,
            table.insert(html, '<td class="recipe-cell-inputs">')
                station = station or ""
            for j, inp in ipairs(inputItems) do
            })
                local qtyStr = ""
        end
                if tonumber(inp.quantity) > 1 then
       
                    qtyStr = inp.quantity .. "× "
        i = i + 1
                end
    end
                table.insert(html, string.format(
   
                    '<span class="recipe-inline-item">{{Sprite|%s|%s}} %s%s</span>',
    -- Build HTML
                    inp.name, spriteSize, qtyStr, inp.name
    local html = {}
                ))
   
                if j < #inputItems then
    table.insert(html, '<div class="recipe-list">')
                    table.insert(html, '<span class="recipe-plus-small"> + </span>')
    table.insert(html, string.format('<div class="recipe-list-title">%s</div>', title))
                end
    table.insert(html, '<table class="recipe-table">')
            end
   
            table.insert(html, '</td>')
    -- Header row - only show Station column if any recipe has a station
           
    if hasAnyStation then
            -- Arrow cell
        table.insert(html, '<tr class="recipe-table-header"><th>Ingredients</th><th></th><th>Result</th><th>Station</th></tr>')
            table.insert(html, '<td class="recipe-cell-arrow">→</td>')
    else
           
        table.insert(html, '<tr class="recipe-table-header"><th>Ingredients</th><th></th><th>Result</th></tr>')
            -- Output cell
    end
             local outQtyStr = ""
   
             if tonumber(outQty) > 1 then
    -- Render each recipe
                 outQtyStr = outQty .. "× "
    for _, recipe in ipairs(recipes) do
        table.insert(html, '<tr class="recipe-row">')
       
        -- Ingredients cell
        table.insert(html, '<td class="recipe-cell-inputs">')
        for j, inp in ipairs(recipe.inputs) do
             local qtyStr = ""
             if tonumber(inp.quantity) > 1 then
                 qtyStr = inp.quantity .. "× "
             end
             end
             table.insert(html, string.format(
             table.insert(html, string.format(
                 '<td class="recipe-cell-output"><span class="recipe-inline-item">{{Sprite|%s|%s}} %s%s</span></td>',
                 '<span class="recipe-inline-item">{{Sprite|%s|%s}} %s%s</span>',
                 outName, spriteSize, outQtyStr, outName
                 inp.name, spriteSize, qtyStr, inp.name
             ))
             ))
              
             if j < #recipe.inputs then
             -- Station cell
                table.insert(html, '<span class="recipe-plus-small"> + </span>')
            if station ~= "" then
             end
                station = station:match("^%s*(.-)%s*$") -- trim
        end
        table.insert(html, '</td>')
       
        -- Arrow cell
        table.insert(html, '<td class="recipe-cell-arrow">→</td>')
       
        -- Output cell
        local outQtyStr = ""
        if tonumber(recipe.outputQty) > 1 then
            outQtyStr = recipe.outputQty .. "× "
        end
        table.insert(html, string.format(
            '<td class="recipe-cell-output"><span class="recipe-inline-item">{{Sprite|%s|%s}} %s%s</span></td>',
            recipe.output, spriteSize, outQtyStr, recipe.output
        ))
       
        -- Station cell (only if any recipe has a station)
        if hasAnyStation then
            if recipe.station ~= "" then
                 table.insert(html, string.format(
                 table.insert(html, string.format(
                     '<td class="recipe-cell-station"><span class="recipe-inline-item">{{Sprite|%s|%s}} %s</span></td>',
                     '<td class="recipe-cell-station"><span class="recipe-inline-item">{{Sprite|%s|%s}} %s</span></td>',
                     station, spriteSize, station
                     recipe.station, spriteSize, recipe.station
                 ))
                 ))
             else
             else
                 table.insert(html, '<td class="recipe-cell-station"></td>')
                 table.insert(html, '<td class="recipe-cell-station"></td>')
             end
             end
           
            table.insert(html, '</tr>')
         end
         end
          
          
         i = i + 1
         table.insert(html, '</tr>')
     end
     end
      
      

Revision as of 21:54, 27 January 2026

Module:Recipe Documentation

This module displays crafting recipes showing how items combine to create new items.

Single Recipe

Display a single crafting recipe:

{{#invoke:Recipe|display
|input1=Pumpkin_Slice
|input2=Empty_Bowl
|output=Pumpkin_Puree
}}

With quantities:

{{#invoke:Recipe|display
|input1=Pumpkin_Slice
|input1qty=3
|input2=Empty_Bowl
|input2qty=2
|output=Pumpkin_Puree
}}

Recipe Parameters

Parameter Description
input1, input2, ... input6 Input item names (up to 6 inputs)
input1qty, input2qty, etc. Quantity for each input (default: 1)
output The resulting item name
outputqty Quantity produced (default: 1)
station Required crafting station (optional)
spriteSize Size of item sprites (default: 32)

Recipe List

Display multiple recipes in a table:

{{#invoke:Recipe|list
|title=Weapon Recipes
|recipe1=Wood+Stone=Stone Axe
|recipe2=Wood+Iron Bar=Iron Sword@Anvil
|recipe3=2xLeather+Iron Bar=Leather Armor@Workbench
|recipe4=3xWood+2xRope=Raft
}}

Recipe String Format

Each recipe uses the format:

[qty]xItem1+[qty]xItem2=Output[@Station]

Examples:

  • Wood+Stone=Axe - Simple recipe
  • Wood+Iron Bar=Sword@Anvil - Recipe with station
  • 2xWood+3xStone=Wall - Recipe with quantities
  • 2xIron Bar=4xNails@Anvil - Multiple output

Inline Recipe

For showing a recipe within text:

Combine {{#invoke:Recipe|inline|Wood|Stone|Axe}} to make your first tool.

Examples

Cooking Recipes

{{#invoke:Recipe|list
|title=Cooking Recipes
|recipe1=Raw Meat+Salt=Cooked Meat@Campfire
|recipe2=Flour+Water+Egg=Dough@Kitchen
|recipe3=Dough+Blueberry=Blueberry Muffin@Oven
|recipe4=2xFish+Lemon=Fish Dinner@Campfire
}}

Weapon Crafting

{{#invoke:Recipe|list
|title=Weapons
|recipe1=2xWood+Silver Bar=Silver Dagger@Anvil
|recipe2=3xWood+2xString+Iron Bar=Crossbow@Workbench
|recipe3=Wood+4xIron Bar=Battle Axe@Anvil
|recipe4=2xWood+Iron Bar=Shovel@Workbench
}}
{{#invoke:Recipe|display
|input1=Silver Bar
|input1qty=2
|input2=Wood
|input3=Magic Gem
|output=Silver Dagger
|station=Enchanting Table
|spriteSize=48
}}

Required CSS

Add this to your wiki's Common.css:

/* Recipe Container */
.recipe-container {
    display: flex;
    align-items: center;
    gap: 10px;
    padding: 10px;
    background-color: #1a1a2e;
    border: 2px solid #4a4a6a;
    border-radius: 5px;
    margin: 10px 0;
    width: fit-content;
}

.recipe-inputs {
    display: flex;
    align-items: center;
    gap: 5px;
}

.recipe-slot {
    display: flex;
    flex-direction: column;
    align-items: center;
    padding: 5px;
    background-color: #2a2a4e;
    border: 1px solid #3a3a5a;
    border-radius: 3px;
    position: relative;
    min-width: 50px;
}

.recipe-slot-empty {
    background-color: #1a1a2e;
    min-width: 50px;
    min-height: 50px;
}

.recipe-quantity {
    position: absolute;
    bottom: 2px;
    right: 2px;
    background-color: #000;
    color: #fff;
    font-size: 12px;
    padding: 1px 4px;
    border-radius: 2px;
}

.recipe-item-name {
    font-size: 10px;
    color: #aaa;
    margin-top: 3px;
    text-align: center;
}

.recipe-plus {
    font-size: 24px;
    color: #888;
    padding: 0 5px;
}

.recipe-arrow {
    font-size: 28px;
    color: #9edc60;
    padding: 0 10px;
}

.recipe-output {
    display: flex;
    align-items: center;
}

.recipe-station {
    font-size: 12px;
    color: #9bddff;
    margin-top: 5px;
    font-style: italic;
}

/* Recipe List/Table */
.recipe-list {
    background-color: #1a1a2e;
    border: 2px solid #4a4a6a;
    border-radius: 5px;
    padding: 10px;
    margin: 10px 0;
}

.recipe-list-title {
    font-size: 18px;
    font-weight: bold;
    color: #ffd700;
    margin-bottom: 10px;
    padding-bottom: 5px;
    border-bottom: 1px solid #4a4a6a;
}

.recipe-table {
    width: 100%;
    border-collapse: collapse;
}

.recipe-table-header th {
    text-align: left;
    padding: 8px;
    color: #aaa;
    border-bottom: 1px solid #4a4a6a;
}

.recipe-row td {
    padding: 8px;
    border-bottom: 1px solid #2a2a4e;
}

.recipe-cell-arrow {
    color: #9edc60;
    font-size: 20px;
    text-align: center;
    width: 40px;
}

.recipe-cell-station {
    color: #9bddff;
}

.recipe-inline-item {
    display: inline-flex;
    align-items: center;
    gap: 4px;
}

/* Inline recipe */
.recipe-inline {
    display: inline-flex;
    align-items: center;
    gap: 4px;
    background-color: #2a2a4e;
    padding: 2px 6px;
    border-radius: 3px;
}

-- Module:Recipe
-- Displays crafting recipes showing items combining into results
-- Usage: {{#invoke:Recipe|display|input1=Item1|input2=Item2|output=Result}}

local p = {}

-- Helper to get args from either direct invoke or template
local function getArgs(frame)
    local args = {}
    
    local parent = frame:getParent()
    if parent and parent.args then
        for k, v in pairs(parent.args) do
            args[k] = v
        end
    end
    
    if frame.args then
        for k, v in pairs(frame.args) do
            args[k] = v
        end
    end
    
    return args
end

-- Main display function for a single recipe
function p.display(frame)
    local args = getArgs(frame)
    local spriteSize = args.spriteSize or "32"
    
    -- Collect inputs (support up to 6 inputs)
    local inputs = {}
    for i = 1, 6 do
        local item = args["input" .. i] or args["in" .. i]
        local qty = args["input" .. i .. "qty"] or args["in" .. i .. "qty"] or "1"
        if item and item ~= "" then
            table.insert(inputs, {name = item, quantity = qty})
        end
    end
    
    -- Output
    local output = args.output or args.out or "Unknown"
    local outputQty = args.outputqty or args.outqty or "1"
    
    -- Station/workbench (optional)
    local station = args.station or args.workbench or ""
    
    -- Build HTML
    local html = {}
    
    table.insert(html, '<div class="recipe-container">')
    
    -- Inputs section
    table.insert(html, '<div class="recipe-inputs">')
    for i, input in ipairs(inputs) do
        local qtyDisplay = ""
        if tonumber(input.quantity) > 1 then
            qtyDisplay = string.format('<span class="recipe-quantity">%s</span>', input.quantity)
        end
        table.insert(html, string.format(
            '<div class="recipe-slot">{{Sprite|%s|%s}}%s</div>',
            input.name, spriteSize, qtyDisplay
        ))
        if i < #inputs then
            table.insert(html, '<span class="recipe-plus">+</span>')
        end
    end
    table.insert(html, '</div>')
    
    -- Arrow
    table.insert(html, '<div class="recipe-arrow">→</div>')
    
    -- Output section
    local outQtyDisplay = ""
    if tonumber(outputQty) > 1 then
        outQtyDisplay = string.format('<span class="recipe-quantity">%s</span>', outputQty)
    end
    table.insert(html, '<div class="recipe-output">')
    table.insert(html, string.format(
        '<div class="recipe-slot">{{Sprite|%s|%s}}%s</div>',
        output, spriteSize, outQtyDisplay
    ))
    table.insert(html, '</div>')
    
    table.insert(html, '</div>')
    
    -- Station requirement (if specified)
    if station ~= "" then
        table.insert(html, string.format('<div class="recipe-station">Requires: {{Sprite|%s|20}} %s</div>', station, station))
    end
    
    return frame:preprocess(table.concat(html, '\n'))
end

-- Display a list of multiple recipes
function p.list(frame)
    local args = getArgs(frame)
    local title = args.title or "Recipes"
    local spriteSize = args.spriteSize or "24"
    
    -- First pass: parse all recipes and check if any have stations
    local recipes = {}
    local hasAnyStation = false
    
    local i = 1
    while args["recipe" .. i] or args["r" .. i] do
        local recipeStr = args["recipe" .. i] or args["r" .. i]
        
        local inputPart, outputPart = recipeStr:match("^(.+)=(.+)$")
        if inputPart and outputPart then
            local station = ""
            local output = outputPart
            
            if outputPart:find("@") then
                output, station = outputPart:match("^(.+)@(.+)$")
                if station and station ~= "" then
                    hasAnyStation = true
                    station = station:match("^%s*(.-)%s*$")
                end
            end
            
            output = output:match("^%s*(.-)%s*$")
            
            local inputItems = {}
            for item in inputPart:gmatch("[^+]+") do
                item = item:match("^%s*(.-)%s*$")
                if item ~= "" then
                    local qty, name = item:match("^(%d+)x(.+)$")
                    if qty then
                        table.insert(inputItems, {name = name:match("^%s*(.-)%s*$"), quantity = qty})
                    else
                        table.insert(inputItems, {name = item, quantity = "1"})
                    end
                end
            end
            
            local outQty, outName = output:match("^(%d+)x(.+)$")
            if not outQty then
                outQty = "1"
                outName = output
            else
                outName = outName:match("^%s*(.-)%s*$")
            end
            
            table.insert(recipes, {
                inputs = inputItems,
                output = outName,
                outputQty = outQty,
                station = station or ""
            })
        end
        
        i = i + 1
    end
    
    -- Build HTML
    local html = {}
    
    table.insert(html, '<div class="recipe-list">')
    table.insert(html, string.format('<div class="recipe-list-title">%s</div>', title))
    table.insert(html, '<table class="recipe-table">')
    
    -- Header row - only show Station column if any recipe has a station
    if hasAnyStation then
        table.insert(html, '<tr class="recipe-table-header"><th>Ingredients</th><th></th><th>Result</th><th>Station</th></tr>')
    else
        table.insert(html, '<tr class="recipe-table-header"><th>Ingredients</th><th></th><th>Result</th></tr>')
    end
    
    -- Render each recipe
    for _, recipe in ipairs(recipes) do
        table.insert(html, '<tr class="recipe-row">')
        
        -- Ingredients cell
        table.insert(html, '<td class="recipe-cell-inputs">')
        for j, inp in ipairs(recipe.inputs) do
            local qtyStr = ""
            if tonumber(inp.quantity) > 1 then
                qtyStr = inp.quantity .. "× "
            end
            table.insert(html, string.format(
                '<span class="recipe-inline-item">{{Sprite|%s|%s}} %s%s</span>',
                inp.name, spriteSize, qtyStr, inp.name
            ))
            if j < #recipe.inputs then
                table.insert(html, '<span class="recipe-plus-small"> + </span>')
            end
        end
        table.insert(html, '</td>')
        
        -- Arrow cell
        table.insert(html, '<td class="recipe-cell-arrow">→</td>')
        
        -- Output cell
        local outQtyStr = ""
        if tonumber(recipe.outputQty) > 1 then
            outQtyStr = recipe.outputQty .. "× "
        end
        table.insert(html, string.format(
            '<td class="recipe-cell-output"><span class="recipe-inline-item">{{Sprite|%s|%s}} %s%s</span></td>',
            recipe.output, spriteSize, outQtyStr, recipe.output
        ))
        
        -- Station cell (only if any recipe has a station)
        if hasAnyStation then
            if recipe.station ~= "" then
                table.insert(html, string.format(
                    '<td class="recipe-cell-station"><span class="recipe-inline-item">{{Sprite|%s|%s}} %s</span></td>',
                    recipe.station, spriteSize, recipe.station
                ))
            else
                table.insert(html, '<td class="recipe-cell-station"></td>')
            end
        end
        
        table.insert(html, '</tr>')
    end
    
    table.insert(html, '</table>')
    table.insert(html, '</div>')
    
    return frame:preprocess(table.concat(html, '\n'))
end

-- Simple inline recipe (for use within text)
function p.inline(frame)
    local args = getArgs(frame)
    local spriteSize = args.spriteSize or "16"
    
    local input1 = args[1] or args.input1 or ""
    local input2 = args[2] or args.input2 or ""
    local output = args[3] or args.output or ""
    
    local html = string.format(
        '<span class="recipe-inline">{{Sprite|%s|%s}} + {{Sprite|%s|%s}} → {{Sprite|%s|%s}}</span>',
        input1, spriteSize, input2, spriteSize, output, spriteSize
    )
    
    return frame:preprocess(html)
end

return p