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Charge

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Revision as of 14:25, 1 February 2026 by Jayarrowz (talk | contribs) (Auto-generated spell page for Charge)
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Charge

Charge (250 mana, 20s cooldown):

Jump towards target location, dealing damage and slowing targets.

The cost of this spell is lowered based on your ability.

Defense Spell

Spell Formula: 25 Base Damage + 60% Damage

-15 Movement Speed for 5s

Teleports the caster

Area: 1 radius

You need 3 Magic to use this spell.

You need 30 Ability to use this spell.