Module:ItemSources
Module:ItemSources
[edit source]This module displays item drop sources from NPCs in a table format.
Basic Usage
[edit source]{{#invoke:ItemSources|list
|source1=NPC Name,Quantity,Rarity
|source2=NPC Name,Quantity,Rarity
}}
Source Format
[edit source]Each source uses the format:
NPC Name,Quantity,Rarity
- NPC Name - Required. The name of the NPC (automatically linked)
- Quantity - Optional. Amount dropped (default: 1). Can be a range like "2-4"
- Rarity - Optional. Drop rate like "1/50", "Rare", or "Always"
Parameters
[edit source]| Parameter | Required | Description |
|---|---|---|
| source1, source2, etc. | Yes | Source entries in "NPC,Quantity,Rarity" format |
| s1, s2, etc. | No | Shorthand for source1, source2, etc. |
Examples
[edit source]Basic Drop Table
[edit source]{{#invoke:ItemSources|list
|source1=Goblin,1,1/50
|source2=Orc Warrior,2-4,1/100
|source3=Dragon,5,1/500
}}
Without Rarity
[edit source]If no sources have rarity specified, the Rarity column is automatically hidden:
{{#invoke:ItemSources|list
|source1=Goblin,1
|source2=Orc Warrior,3
|source3=Chest,1
}}
Mixed Rarity
[edit source]Some sources can have rarity while others don't:
{{#invoke:ItemSources|list
|source1=Cave Troll,1
|source2=Tomb Worker,1
|source3=Bear,1,Semi Rare
|source4=Bandit,1,Rare
}}
Using Shorthand
[edit source]{{#invoke:ItemSources|list
|s1=Goblin,1,1/50
|s2=Orc,2,1/100
}}
Guaranteed Drops
[edit source]{{#invoke:ItemSources|list
|source1=Quest Reward,1,Always
|source2=Boss,1,100%
|source3=Chest,1-3,Always
}}
Table Columns
[edit source]| Column | Description |
|---|---|
| Source | Linked name of the NPC |
| Quantity | Amount dropped (can be a range) |
| Rarity | Drop rate (only shown if any source has rarity) |
Notes
[edit source]- The Rarity column only appears if at least one source has a rarity value
- NPC names are automatically linked using [[NPC Name]]
- Quantity can be a single number or a range (e.g., "1-5", "2-4")
local p = {}
-- Drop rarity sort order (ascending)
local rarityOrder = {
common = 1,
semirare = 2,
rare = 3,
veryrare = 4,
ultrarare = 5
}
-- Format quantity display
local function formatQuantity(min, max)
if not min or min == '' then
return '?'
end
if not max or max == '' or min == max then
return tostring(min)
end
return min .. '-' .. max
end
-- Get rarity sort value
local function getRarityValue(rarity)
if not rarity then return 99 end
return rarityOrder[string.lower(rarity)] or 99
end
-- Get quantity sort value (max if present, otherwise min)
local function getQuantitySortValue(min, max)
if max and max ~= '' then
return tonumber(max) or 0
end
return tonumber(min) or 0
end
-- Get cost sort value
local function getCostSortValue(cost)
if not cost or cost == '' then
return 999999
end
return tonumber(cost) or 999999
end
-- Build the drops table
local function buildDropsTable(frame, drops)
if #drops == 0 then
return ''
end
-- Sort by rarity ascending, then quantity ascending
table.sort(drops, function(a, b)
local rarityA = getRarityValue(a.rarity)
local rarityB = getRarityValue(b.rarity)
if rarityA ~= rarityB then
return rarityA < rarityB
end
return getQuantitySortValue(a.min, a.max) < getQuantitySortValue(b.min, b.max)
end)
local tbl = mw.html.create('table')
:addClass('wikitable')
:addClass('sortable')
-- Header row
local headerRow = tbl:tag('tr')
headerRow:tag('th'):addClass('unsortable'):css('min-width', '64px'):wikitext('')
headerRow:tag('th'):wikitext('Source')
headerRow:tag('th'):wikitext('Quantity')
headerRow:tag('th'):wikitext('Rarity')
for _, src in ipairs(drops) do
local quantity = formatQuantity(src.min, src.max)
local rarityValue = getRarityValue(src.rarity)
local quantityValue = getQuantitySortValue(src.min, src.max)
local row = tbl:tag('tr')
-- Preview cell (use MonsterPreview for monsters)
local previewWikitext = frame:preprocess(string.format('{{MonsterPreview|%s|64}}', src.source))
row:tag('td')
:css('text-align', 'center')
:wikitext(previewWikitext)
-- Source cell
row:tag('td')
:wikitext(string.format('[[%s]]', src.source))
-- Quantity cell with sort value
row:tag('td')
:attr('data-sort-value', quantityValue)
:wikitext(quantity)
-- Rarity cell with sort value
row:tag('td')
:attr('data-sort-value', rarityValue)
:wikitext(src.rarity or '')
end
return '=== Drops ===\n' .. tostring(tbl)
end
-- Build the shops table
local function buildShopsTable(frame, shops)
if #shops == 0 then
return ''
end
-- Sort by cost ascending
table.sort(shops, function(a, b)
return getCostSortValue(a.cost) < getCostSortValue(b.cost)
end)
local tbl = mw.html.create('table')
:addClass('wikitable')
:addClass('sortable')
-- Header row
local headerRow = tbl:tag('tr')
headerRow:tag('th'):addClass('unsortable'):css('min-width', '64px'):wikitext('')
headerRow:tag('th'):wikitext('Shop')
headerRow:tag('th'):wikitext('Cost')
headerRow:tag('th'):wikitext('Currency')
for _, src in ipairs(shops) do
local costValue = getCostSortValue(src.cost)
local row = tbl:tag('tr')
-- Preview cell (use Sprite for NPC)
local previewWikitext = frame:preprocess(string.format('{{Sprite|%s|64}}', src.source))
row:tag('td')
:css('text-align', 'center')
:wikitext(previewWikitext)
-- Source cell
row:tag('td')
:wikitext(string.format('[[%s]]', src.source))
-- Cost cell with sort value
row:tag('td')
:attr('data-sort-value', costValue)
:wikitext(src.cost or '?')
-- Currency cell
row:tag('td')
:wikitext(src.currency or '')
end
return '=== Shops ===\n' .. tostring(tbl)
end
-- Main function to display item sources
function p.display(frame)
local args = frame:getParent().args
local item = args.item or args[1] or mw.title.getCurrentTitle().text
-- Query ItemSource for all sources (include cost and currency for shops)
local sources = mw.ext.cargo.query('ItemSource', 'source,source_type,rarity,min,max,cost,currency', {
where = 'item="' .. item .. '"'
})
if not sources or #sources == 0 then
return ''
end
-- Separate into drops and shops
local drops = {}
local shops = {}
for _, src in ipairs(sources) do
if src.source_type == 'shop' then
table.insert(shops, src)
else
-- Default to drop for Monster or any other type
table.insert(drops, src)
end
end
-- Build output
local output = {}
local dropsOutput = buildDropsTable(frame, drops)
if dropsOutput ~= '' then
table.insert(output, dropsOutput)
end
local shopsOutput = buildShopsTable(frame, shops)
if shopsOutput ~= '' then
table.insert(output, shopsOutput)
end
return table.concat(output, '\n\n')
end
return p