Jump to content

View table: Spells

Table structure:

  1. name - String
  2. sprite - String
  3. type - String
  4. magic - Integer
  5. ability - Integer
  6. cost - String
  7. hp_cast - String
  8. cooldown - String
  9. description - Text
  10. base_damage - String
  11. magic_scaling - String
  12. damage_scaling - String
  13. attack_speed - String
  14. effect - Text

This table has 58 rows altogether.

Recreate data.

Page name sprite type magic ability cost hp cast cooldown description base damage magic scaling damage scaling attack speed effect
Adjure (edit) Adjure Adjure Heal 9 0 125 no 15 Heal your character. Will heal 15% of your missing health. 50 Base Damage 40% Magic Heals the target
Arcane Trick (edit) Arcane Trick Arcane_Trick Hex 0 0 0 no 2 +999 Defense for 3s
Berserk (edit) Berserk Berserk Blade 1 20 40 yes 10 Damages around you in a 3x3 square area. This spell can be cast using health. 15 Base Damage 40% Damage Area: 1 square
Blink (edit) Blink Blink Holy 7 0 90 no 10 Teleports to location dealing damage. 15 Base Damage 35% Magic Teleports the caster
Blood Burn (edit) Blood Burn Blood_Burn HexBlood 0 0 0 no 2 1 Base Damage 50% Magic
Charge (edit) Charge Charge Blade 3 30 250 no 20 Jump towards target location, dealing damage and slowing targets. The cost of this spell is lowered based on your ability. 25 Base Damage 60% Damage -15 Movement Speed for 5s Teleports the caster Area: 1 radius
Cleanse (edit) Cleanse Cleanse Water 9 0 70 no 7.5 Removes all buff effects from your character.
Conjure Arrow (edit) Conjure Arrow Conjure_Arrow Conjure 3 3 50 no 2 Conjures magic arrows. The cost of this spell is lowered based on your ability.
Conjure Death (edit) Conjure Death Conjure_Death Death 5 0 300 yes 2.5 Casts a single square area death spell that damages enemies. This spell can be cast using health. 20 Base Damage 40% Magic
Conjure Fire (edit) Conjure Fire Conjure_Fire Fire 5 0 25 no 2.5 Casts a single square area fire spell that damages enemies. 25 Base Damage 25% Magic
Conjure Rope (edit) Conjure Rope Conjure_Rope Conjure 1 1 50 no 2 Conjures a magic rope.
Core Burn (edit) Core Burn Core_Burn HexWater 0 0 0 no 2 1 Base Damage 50% Magic
Crying Arrow (edit) Crying Arrow Crying_Arrow Arrow 10 30 100 no 20 Casts multiple arrows towards direction. 25 Base Damage 40% Magic 40% Damage Projectile pierces through targets
Dark Bind (edit) Dark Bind Dark_Bind Death 15 0 500 yes 10 Shoots a projectile that latches unto an enemy, teleporting you towards it and dealing death damage. This spell can be cast using health. 25 Base Damage 50% Magic 5% Damage Teleports the caster
Dark Burn (edit) Dark Burn Dark_Burn HexDark 0 0 0 no 2 1 Base Damage 50% Magic
Dash (edit) Dash Dash Time 1 0 100 no 7.5 Dash towards location. The cost of this spell is lowered based on your ability. Teleports the caster
Energy Bolt (edit) Energy Bolt Energy_Bolt Energy 7 0 45 no 2.5 Shoots a projectile that damages on impact. 20 Base Damage 40% Magic
Energy Hull (edit) Energy Hull Energy_Hull Poison 25 0 200 no 2 Conjures a large and slow projectile that passes through enemies, damaging them. 5 Base Damage 55% Magic Projectile pierces through targets
Explosion (edit) Explosion Explosion Physical 0 0 0 no 2.5 15 Base Damage 35% Magic 10% Damage -5 Movement Speed for 3s Area: 1 radius
Fierce Thrust (edit) Fierce Thrust Fierce_Thrust Blade 2 30 75 no 20 Damages all enemies towards direction. 35 Base Damage 75% Damage Projectile pierces through targets
Find Person (edit) Find Person Find_Person Conjure 1 0 20 no 2 Finds a person using a name.
Fire Gale (edit) Fire Gale Fire_Gale Fire 15 0 80 no 10 Conjure fire waves that damages enemies. 30 Base Damage 35% Magic Projectile pierces through targets
Fireball (edit) Fireball Fireball Fire 30 0 200 no 20 Shoots a projectile that on impact creates a fire spell in an area of 3x3 that damages enemies. 40 Base Damage 60% Magic Area: 3 radius
Gaff Hack (edit) Gaff Hack Gaff_Hack Hex 0 0 0 no 10 Increases your Attack Speed by 7 for 4 seconds. +10 Attack Speed for 4s
Ground Stand (edit) Ground Stand Ground_Stand Mystic 5 0 75 no 7.5 Makes your current tile impenetrable to monsters for 15 seconds.
Haste (edit) Haste Haste Time 2 5 125 no 7.5 Increases your speed by 4 for 10 seconds and removes slow. The cost of this spell is lowered based on your ability. +4 Movement Speed for 10s
Heal (edit) Heal Heal Heal 2 0 25 no 2 Heals your character. Will heal 5% of your missing health. 25 Base Damage Heals the target
Holy (edit) Holy Holy Holy 10 0 75 no 10 Casts a single square area spell that damages enemies and heals players. 20 Base Damage 35% Magic Heals the target
Holy Burn (edit) Holy Burn Holy_Burn HexHoly 0 0 0 no 2 1 Base Damage 50% Magic
Ice Berserk (edit) Ice Berserk Ice_Berserk Physical 15 0 75 no 10 Damages and slows around you in a 3x3 square area. 35 Base Damage 40% Magic -15 Movement Speed for 5s Area: 1 square
Lava Gale (edit) Lava Gale Lava_Gale Fire 15 0 0 no 10 Conjures a large wave that damages enemies and knocks them back if they're not too big. 15 Base Damage 65% Magic Pushes targets away Projectile pierces through targets
Light (edit) Light Light Light 1 0 20 no 2 Conjures a light that attaches to your character for 10 minutes.
Light Missile (edit) Light Missile Light_Missile Heal 10 0 70 no 7.5 Shoots a light projectile that heals players it passes by. 20 Base Damage 35% Magic Heals the target Projectile pierces through targets
Lightning (edit) Lightning Lightning Energy 25 0 100 no 10 Casts a 3x3 round area energy spell that damages enemies. 30 Base Damage 40% Magic Area: 1 radius
Magic Burn (edit) Magic Burn Magic_Burn Hex 0 0 0 no 2 1 Base Damage 50% Magic
Magic Growth (edit) Magic Growth Magic_Growth Earth 30 0 375 no 15 Adds maximum health to the affected target for one minute. +135 Health for 60s Area: 1 radius
Magic Wall (edit) Magic Wall Magic_Wall Mystic 12 0 175 no 15 Creates a magic impenetrable wall that lasts for 30 seconds.
Mana Shield (edit) Mana Shield Mana_Shield Defense 15 0 20 no 15 Soak incoming damage through mana for 30 seconds. When doing so, all damage is doubled.
Overwhelm (edit) Overwhelm Overwhelm Physical 0 0 0 no 2.5 15 Base Damage 20% Damage Area: 1 radius
Paralyzing Aura (edit) Paralyzing Aura Paralyzing_Aura Hex 0 0 0 no 10 Increases your Damage +25 Damage for 10s
Precise Shot (edit) Precise Shot Precise_Shot Arrow 5 10 40 no 2.5 Shoots an arrow projectile that damages on impact. 15 Base Damage 30% Magic 20% Damage Projectile pierces through targets
Quick Attack (edit) Quick Attack Quick_Attack Mystic 6 35 70 no 10 Increases your Attack Speed by 7 for 4 seconds. +7 Attack Speed for 4s
Rock Throw (edit) Rock Throw Rock_Throw Earth 15 0 85 no 10 Shoots a projectile that on impact creates an earth spell in a round area of 1x1 that damages and slows enemies. 30 Base Damage 45% Magic -15 Movement Speed for 5s Area: 1 radius
Shield Block (edit) Shield Block Shield_Block Defense 2 10 50 no 15 Creates a magic shield equals to twice your current Defense, capped at 100.
Slow (edit) Slow Slow Time 35 0 250 no 20 Reduces target Move Speed by 25 for 5 seconds. -25 Movement Speed for 5s Area: 1 radius
Starlight (edit) Starlight Starlight Light 6 0 75 no 7.5 Conjures a big light that attaches to your character for 10 minutes.
Steel Burn (edit) Steel Burn Steel_Burn HexBlade 0 0 0 no 2 1 Base Damage 50% Magic
Summon Death (edit) Summon Death Summon_Death Death 25 0 2500 yes 15 Summons a Pestilence Stinger that lasts for 30 seconds on target location.
Summon Nature (edit) Summon Nature Summon_Nature Earth 20 0 175 no 15 Summons an Aggressive Bear that lasts for 30 seconds on target location.
Summon Rat (edit) Summon Rat Summon_Rat Earth 1 0 35 no 7.5 Summons an Aggressive Rat that lasts for 30 seconds on target location.
Surge (edit) Surge Surge Holy 0 0 125 no 10 Monsters around a 2x2 area will be blind towards you, searching other targets. 10 Base Damage 30% Magic Area: 2 radius
Taunt (edit) Taunt Taunt Conjure 1 0 25 yes 2.5 Monsters around a 2x2 area will target you. Casting this spell consecutevily will create the opposite effect. This spell can be cast using health. 5 Base Damage Area: 2 radius
Template:SpellEntry (edit) SpellEntry SpellEntry 0 0 no
Thrash (edit) Thrash Thrash Physical 0 0 125 yes 10 Jump towards target location, dealing physical damage, slowing targets and taunting them. This spell can be cast using health. The cost of this spell is lowered based on your ability. 15 Base Damage 20% Damage -15 Movement Speed for 5s Teleports the caster
Vampiric Bite (edit) Vampiric Bite Vampiric_Bite Death 0 0 500 yes 10 Jump towards target location, dealing death damage, slowing targets and leeching life. This spell can be cast using health. 20 Base Damage 50% Magic 5% Damage -15 Movement Speed for 5s Teleports the caster
Water Pillar (edit) Water Pillar Water_Pillar Water 30 0 250 no 20 Casts a 2x2 square area water spell that damages enemies and heals players. 35 Base Damage 50% Magic Heals the target Area: 1 square
Water Wave (edit) Water Wave Water_Wave Water 15 0 100 no 10 Conjures a large wave that damages enemies and knocks them back if they're not too big. 25 Base Damage 40% Magic Pushes targets away Projectile pierces through targets
Windfall (edit) Windfall Windfall Heal 0 0 175 no 7.5 Casts a 2x2 round area heal spell that heals players. 25 Base Damage 45% Magic Heals the target Area: 1 radius